First-person shooters are some of the best-selling games in the world. The tastes of Call of Duty, Halo, Battlefield and Loss have seen many iterations and have grown largely due to their fun and solid gameplay. Many shooters today owe their success and gameplay characteristics to the innovation of a number of shooters from the past.
While many changes in FPS games occurred in the late 1990s and early 2000s, there are still games released today that attempt to change the way the genre looks and plays. The introduction of VR has breathed new life into FPS games, and there are a few games that have taken over to take VR from a temporary fad to a must-have experience. As technology advances, developers seek to find new ways to innovate and grow the genre.
ten Left 4 Dead Set The new standard for co-op
Valve will be high on this list, as many of their games were genre-defining. When Turtlerock Studios and Valve brought left for dead On the stage, players were introduced to a group of four survivors they fell in love with, as well as the addictive gameplay of surviving zombie hordes. Players are tasked with reaching save rooms through levels in campaigns that unfold like a movie.
There are standard zombies littered around levels, massive zombie hordes, and “special infected” all of which were controlled by an intelligent AI director who assessed player performance and adjusted enemy encounters accordingly. left for dead remains one of the best cooperative games and while games like Warhammer: Vermintidehave come close, few games have repeated its success.
9 Half-Life was a lesson in game design
In 1999, Valve launched its first game and the first of the half life franchise. Players entered an immersive and detailed world when they took control of Gordon Freeman. The story was told through scripted sequences where the player could still move around and investigate the room, rather than cutting scenes. The opening train sequence took players through the game’s environments, delivering a story while allowing them to see what awaited them later.
The graphics, gameplay and story of half life were critically acclaimed as they far exceeded the scope of other games of the time. Half Life 2, the sequel also reinvented the genre with a new physics engine and another great story for players to immerse themselves in.
8 Half-Life Alyx showed the reality of virtual reality
While VR has taken off in earnest over the past couple of years, the quality of most VR games has given players little reason to think it’s anything but another. transient mode, such as motion commands. Valve stepped in with another installment in the half life franchise, this time putting the players in the boots of Half Life 2 Alyx Vance.
Alyx Half-Life was a showcase of what a VR game could really be with immersive high-resolution environments, tight and clever controls, and a story that captivated the player and fulfilled some hopes for fans of the series. The gameplay was fun and addictive, and it became a must-have VR title.
seven Portal was a labyrinth of physics, puzzles and humor
Whereas Gate may not fall into the “shooter” category for some, the player, as Chell, wields a “Portal Gun” and shoots at portals. Valve, once again, comes up with an inventive new way to mix shooters and puzzles with gameplay physics.
Gate let players create two portals to pass through to solve puzzle rooms on a quest to escape Aperture Laboratories, as the menacing GLaDOS leads them into a mysterious tale. Portals featured momentum physics, allowing players to throw objects and themselves through open spaces to help solve the mystery of the room and progress to the next level.
6 Slow motion and puzzles mixed Superhot
Very hot started as a VR game in a polygonal world. In a gripping hybrid of puzzle and shooter, players are tasked with completing levels by eliminating all the enemies within them. The gameplay trick was that the world only moved when the player did.
This meant that players could stand still, look around and see where enemies were, where bullets and objects were flying and react accordingly. Players would feel like Neo was fighting the Agents in The matrix as they fire bullets, dodge incoming attacks, and dodge around obstacles to hit enemies in melee range.
5 Halo launched a generation of console gamers
Halo is one of the most successful video game franchises of all time, but it wasn’t just because of its stoic hero clad in green armor. The gameplay brought new features to the shooter genre, including charging shields and giant system-linked LAN multiplayer modes.
Halo was originally a PC exclusive, but when Microsoft bought Bungie it became a launch title for the original Xbox and a flagship title for the console. The gameplay centered around the three pillars of guns, grenades, and melee and rewarded players for their creativity in eliminating targets. It also spawned some of the most successful machinima videos of Red against Blue.
4 Battlefield 1942 introduces massively multiplayer games
Battlefield 1942 was a shooter set during World War II, and while there were other games that fell into this war shooter pattern, Battlefield broke new ground by seamlessly introducing jeeps, tanks, planes, and even battleships into rapid-fire action. While the campaign offered a good single-player experience, multiplayer is and always will be the bread and butter of the game. Battlefield franchise.
The online and LAN multiplayer modes of Battlefield 1942 featured large open maps where a large number of players were at war with each other in different game modes. This formula became the basis of the Battlefield series, and it rarely deviated from it as other games were inspired by it.
3 DOOM defined the FPS genre
LOSS is the genesis of first-person shooters. In 1993, identification software put players in the boots of “Doomguy” and sent them on a journey through hell as they blasted demons and monsters into pixelated bloody chunks. At the time, LOSS was highly controversial for its gory and demonic themes, but the run and gun shoot-em-up gameplay set the stage for future games to build on.
The game engine LOSS used introduced new features such as different elevations, interior and exterior levels, and dynamic lighting. LOSS gave players fast-paced, explosive action where they focused on movement and trying to survive as much as trying to shoot enemies.
2 Max Payne introduced gamers to Bullet Time
The matrix hit theaters and viewers got to see a video game in real life. “Bullet time” was a concept that was meant to enter the realm of video games, and in 2001, Remedy Entertainment fulfilled that dream with Max Payne. After the family of a New York detective is murdered, he becomes a vigilante seeking revenge.
Max Payne featured lots of bullet time, which made for strategic shootouts and great fun as bullets and debris flew around the room. . Associated with neo-noir storytelling, Max Payne is considered one of the best games ever made. Future shooters, like TO FEAR, and other game genres would use the slowdown mechanic, but Max Payne has truly made it a staple of epic shooters.
1 Far Cry explored open-world free-form levels
Many first-person shooters, especially in the early 2000s, were very linear and level-based. The action was scripted, so the player experienced the settings the way the developers intended. Far cry offered players a huge tropical paradise to explore at their own pace.
There were missions and objectives to complete, but instead of a “go here and do this” type direction to complete them, players could mark off the area, devise a plan, and work out how and where they wanted to enter. the area to complete the mission. Some open-world games allowed for exploration, but specific mission objectives were linear in their achievement. Far cry allowed players a new kind of freedom to decide how to play the game the way they wanted.