Game development

A player creates a playable CS:GO Dust II map in Unreal Engine 5

Counter-Strike: Global Offensive, better known as CS:GO, is undoubtedly one of the best games Valve has ever seen. In fact, the game is so popular with gamers that it ranks at the top of the most played games on Steam.

CS:GO has been one of the most popular games in the Counter-Strike franchise and is played daily by thousands of gamers. It’s hard to miss how far the franchise has come in recent years. At the same time, Valve has also made a lot of profit from the games, with the game’s weapon cosmetics being auctioned off for hundreds and thousands of dollars.

However, we are not here to talk about history and facts. We bring news regarding Dust II, one of CS:GO’s most acclaimed maps. Almost a year ago when @Cloacked_a developer, recreated the Dust II map in Unreal Engine 5. At the time, the map could only be roamed freely, and no weapons were built into the design.

However, a few days ago a playable version of the very similar Dust II map recreated in Unreal Engine 5 appeared on YouTube, and this time with additional weapons that can be used. However, this time it’s not from the same developer, but Zaidadoo.

This was the developer’s first map and game creation project, and they had no prior knowledge of game development or Unreal Engine 5 before beginning development. However, the result was still amazing. In total, it took the developer almost a month to complete this project.

At first glance, the textures and graphics are truly spectacular. Lens flare, gunmetal reflections, and polished shadow physics all look hyper-realistic. We can only wish Dust II looked like this in-game, and while Valve didn’t, the recreated map can be downloaded separately from the developer’s Discord server for players to try out.

Statistically speaking, it’s going to be a real V-RAM gobbler due to its highly detailed textures, so that’s something to consider as well. It’s wonderful to see how Unreal Engine 5 has allowed modders and game developers to push the boundaries of realism in games.

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