Game development

Abandoned director explains tweet deletions and how the prologue is a game in its own right

Hasan Kahraman, director of controversial indie game Abandoned, reiterated that it hasn’t been canceled and said more content will be coming this year, including the game’s prologue, which will be a paid standalone project.

Speaking to IGN’s Destin Legarie, Kahraman explained that the recent decision to delete a number of tweets relating to the game’s future plans was a misguided attempt to keep the game’s information relevant and up to date – but it has instead leads to rumors that the mysterious horror game has been cancelled.

“I didn’t see that coming,” he explained. “I didn’t think the community would react that way. Basically the tweets were deleted because part of the concept changed, and I thought maybe just deleting the tweet and then tweeting more relevant information would be a better idea – which was Actually not a good idea. I have now learned to keep them. Even if the information or concept has changed, just keep the older information because people will eventually see for themselves what the difference is and then see what is more real.

Kahraman’s studio, Blue Box, was forced to issue a statement saying the game was still in development and apologized for the long silence around new information. The team said they had “underestimated our development roadmap” and delayed the reveal and release of the promised prologue.

However, Kahraman says Prologue is still planned for this year, and explained a bit more for IGN. He clarified that it will be a paid, standalone game, not just a demo. It will come with a full set of PlayStation Trophies, including a Platinum Trophy – and it’s designed to help fund the main game:

“The Prologue is not a demo. People keep saying it’s a demo. It’s not a demo. It’s actually a standalone game, isn’t it? has a price. It’s low because it’s probably about an hour, two hours of gameplay. But yeah, it’s a reasonable price. It’s not that much. But the income generated by the Prologue will go towards actually funding the development of Abandoned, right? So we’re self-funding the game with the revenue generated from the Prologue. That’s why we want to release the Prologue first.”

Kahraman also further explained what the Prologue will be as a playable product: “It’s not early access, but it’s more like a… It’s actually more like an opportunity for players to get familiar with the story of the game, with the gameplay, because it’s different. It’s our version of saying, ‘This is what we believe a realistic survival shooter should look like.’ It’s actually a good way to showcase the game’s visuals. I don’t pretend to be an AAA developer, but what we do is we spend time making sure the environment looks realistic and that it… With the power of Unreal Engine 5, that we can actually deliver something that’s close to real life, the real thing, right?”

Along with the prologue, Kahraman said the team plans to add new content for the Abandoned real-time experience app throughout 2022, and that “sometime after the prologue we’ll start release, bit by bit, more footage, more trailers of the base game.”

Kahraman, perhaps understandably at this point, didn’t say exactly when any of this new content would arrive and explained that he was in a bit of a dilemma as to how to reveal the game.

“The reason why people haven’t seen anything of the game yet, any development of the game, is just, and to describe it in a nutshell, I’m scared. I’m not going to lie. reason I’m scared is because it’s a personal work. It’s a personal thing. I don’t work for Ubisoft. I don’t work for some AAA publisher who tells me what to do, who basically tells me what game i should make . it’s a personal thing . and progress of development , maybe not everyone will understand because players don’t see , don’t understand what “in development” means. Players don’t care.

“Players only care about what they see at the time. And I’m between those two choices where I […] decide to actually show some development [now], progress, to share Abandoned’s development progress with the world – and between the choice of whether I should wait just to make a proper reveal. I’m still between two choices because if I do the first scenario, I’m afraid that people will be… It’s just scary. That’s basically what I’m trying to say. I don’t know if I’ll show any development footage of the game eventually, it’s a matter of presentation of how you present it to the world. And that’s where I’m looking right now. If I’m able to present it in a good way, then I could put it on Twitter, yes.”

Kahraman and Blue Box met the deadlines thanks to strong suggestions that the studio was a front for a new Silent Hill game. There was even a conspiracy on the internet that Kahraman was not a real person, forcing himself to post a video to prove his own existence. Missed trailer launches and other marketing snafus have only contributed to doubts surrounding Blue Box and Abandoned.

Joe Skrebels is IGN’s news editor. Follow him on Twitter. Any advice to give us? Want to discuss a possible story? Please send an e-mail to [email protected].