If you make games or are interested in making games, you might want to head over to GAconf Europe this week. Held today and tomorrow, it’s a free online conference for developers, with around 20 sessions addressing accessibility issues. Discussions from developers, gamers, and other experts cover many forms of accessibility issues and how games can address them, with topics ranging from “accessibility in first-person games” to ” integrating accessibility into the team culture”.
With the overall goal of “advancing accessibility for gamers with disabilities”, GAconf Europe started at 10am this morning. Check the calendar for the full list of upcoming conferences and sessions. Lots of interesting things. Although it’s clearly aimed at developers, it’s an interesting and important topic for a lot more people.
You can register on Eventbrite to join the conference via Zoom, or without registering, you can register on YouTube (which has a streaming archive you can browse). Since the conference is on UK time, this YouTube stream is probably the way to go for most people.
I’m particularly interested in today’s Make it a Pillar: Prioritizing Accessibility in the AAA Market from the lead designer of Forza Horizon 5, a game whose efforts won the Video Game Accessibility Awards 2021. I also take note of the Tuesday’s panel on low vision gaming.
The conference is organized by the Game Accessibility Special Interest Group of the International Game Developers Association.
You might also be interested in reading Geoffrey Bunting’s recent article for us, on how making Souls games accessible isn’t the same as making them easy.