Game development

Bandai Namco is developing an in-house engine to create “large-scale games”

As Bandai Namco prepares for the launch of its next big released title coming out this month with FromSoftware’s Ring Elden, the company also worked on a few things of its own, one of them being an in-house engine.

The company announced that it was actively producing an in-house engine to meet its needs and remove reliance on third-party engines for game development. To do this, the company is looking for several engineers who can help them develop it, describing it as an “engine designed to withstand large-scale game development such as the open world”.

To elaborate on this, Bandai Namco Studios Motor Unit Manager Katsusuke Horiuchi and Motor Technical Director Minami Sou spoke to Japanese website Automation Media (via MP1st), where they explained the reason. of building a new engine.

Horiuchi says the reason for the move is that the company wanted to have the ability to create titles on its own instead of relying on third-party-made engines. He said: “The reason for in-house production is that we want to continue to have the technological capabilities to create a solid base on our own, rather than leaving the base to game engines made by other companies”

Horiuchi also mentioned that the development plans for the engine were decided around 2018, initially as a policy to only prepare for execution as a game framework with tool development. However, this also coincided with the development of other games by the company, hampering its development, which convinced several people to greenlight the project, and full-scale development began around 2019.

He said, “I think the development was decided around 2018. First of all, it was a policy to only prepare the runtime as a game framework, and develop tools when there is. has space. So I was allowed to run for it. However, at that time it coincided with the development of other major games, and development was slow. After that, the concept of the game engine was verified by several people, and based on this prototyping, full-scale development began around 2019.”

Even though the engine has been in development for two years, it’s not finished yet, so it might not be ready for some time. When it does, it should be interesting to see how it helps Bandai Namco’s in-house developed games.