Gamasutra – Press Releases – Partners Included With Games for Change in Effort to Move Games to Include Neurodiverse


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

NEW YORK (July 14, 2021) – Heard, a social impact nonprofit and lifelong guide for those who learn and think differently, today announced a new partnership with Games for change, a non-profit organization that makes an impact in the real world through games and immersive media. The collaboration will focus on raising awareness in the gaming industry about 1 in 5 people with Idifferences in income and thinking, such as ADHD and dyslexia, and representing their needs in game development.

“Although there is an increased awareness of accessibility problems in the gaming industry, efforts have largely focused on physical disabilities such as movement, vision, hearing, ”said Jenny Wu, product manager at Understood and member of the advisory board of Raising Good Gamers . “We know that games have both positive and negative implications for those who have neurodiversities. Through this partnership, we will increase the attention of the gaming community around learning and thinking differences with the goal of encouraging the creation of more inclusive games that, in the long run, benefit everyone. “

To launch the partnership, Wu will speak in 2021 Festival of games for change today on the importance of creating a movement in the gaming industry around more accessible and usable games for the 1: 5. It also took place at Raising good playersAdvisory Board, which aims to help develop and support gaming communities that nurture empathetic, compassionate and civically engaged children. Raising Good Gamers is a partnership between Games for Change and UC Irvine’s Connected Learning Lab.

“Our mission is to empower game developers and the industry to create games that impact social change,” said Susanna Pollack, President of Games for Change. “Understood brings invaluable knowledge to a very large population of gamers who are often under-represented or not considered in game development and design, so we’re excited to work with them and raise awareness of the needs of people with disabilities. learning disabilities. “

As part of this partnership, Understood will also participate in the Games for Change Student Challenge this autumn. More details on the Student Challenge and the role of Understood will be announced shortly.

About Compris
1 in 5 Americans have learning and thinking differences, such as ADHD and dyslexia. They are often misunderstood, undiagnosed, and dismissed, and these differences are viewed as a weakness. That leaves a lot in a trip that is unfavorable to them and costs society over $ 500 billion. Understood is a lifelong guide for those who learn and think differently. Today, we help more than 20 million people each year to discover their potential, take control, find community and stay on a positive path every step of the way in life. When others join this journey and people are widely adopted, everyone thrives.
Understood is a New York-based 501 (c) (3) private operating foundation. For more information or to become a partner, visit u.org/media and follow us on Twitter @UnderstoodOrg

About Games for Change
About Games For Change Since 2004, Games For Change (G4C) has empowered game makers and innovators to drive real-world change, using games and immersive media that help people learn, improve their skills. communities and help make the world a better place. in law. G4C partners with tech and games companies, as well as nonprofits, foundations and government agencies, to host world-class events, public arcades, design challenges and programs For the young. G4C supports a global community of game developers who use games to address real-world challenges, from humanitarian conflicts to climate change and education.

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For more information:
Gonzalo Monge-Castillo in Understood
[email protected]

Glo Lindenmuth at The Sway Effect on behalf of Understood
[email protected]

Mabel Chung at Zebra Partners on behalf of Games for Change
[email protected]