Multiplayer online games

Halo: Infinite Multiplayer Preview – Solid Gameplay

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Like many Halo Insiders, I played the Halo: Infinite Public Test this weekend and it brought back fond memories. I can’t wait to play this game a lot more when it debuts in 74 days.

The public essay Multiplayer tech is working this weekend and next weekend as Microsoft’s 343 Industries collects data and community feedback as developers enter the home stretch. I enjoyed playing the Halo: Infinite Arena multiplayer maps, where four players faced off against four enemies. You can see one of my matches in the embedded video. The game debuts on December 8.

It took me a while to get back into the Halo multiplayer swing, as I haven’t played it in a while. You have to throw a grenade and hope to do some damage, shoot the enemy while getting close, and then finally take out the enemy with a melee hit at the right time. The problem, of course, is that enemies are trying to do the same to you, in all directions.

I learned that I didn’t really have a lot of time to aim for the site. Instead, I just fired my assault rifle at targets using hip fire. There wasn’t a lot of weapon bounce so it started to work pretty well for me. But I got the best results when I could aim the site and shoot long enough to knock down the target.

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Above: Fragmentation is one of the great maps in Halo: Infinite.

Image Credit: 343 industries

Regarding stability, I had a little problem in a map when my gun kept firing. I restarted it and go. I played Steam on PC with an Xbox controller. Everything worked as expected.

Insiders could also try out Academy experiences such as weapon drills and training mode. The purpose of the public test, which was technically not a beta test, was to test the game’s online connectivity on a large scale on PC and Xbox. You should try. It’s a familiar Halo experience, with lots of new environments and maps to make it look fresh. I enjoyed this built-in Capture the Flag mode video match on the bazaar map.

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