If there’s one cinematic opportunity that Krysty Wilson-Cairns is most disappointed to miss, it’s certainly the adaptation of “Portal” that she once presented to studio executives. “I love this video game, I’m obsessed with it,” she told ReelBlend. “I was pitching to make an adaptation.”
At the time, she was still fresh on the Hollywood scene and Wilson-Cairns was struggling to get her idea noticed. “It was pretty early in my career,” she recalls. “I imagined what I think is the best story ever, and presented it, and they were like ‘no’.” The screenwriter then admitted that the project was one that she replayed over and over in her head at night. “It’s the only thing that haunts me,” Wilson-Cairns said, “is that I couldn’t make the movie ‘Portal’.”
Valve’s puzzle-adventure game was a major hit with critics and fans when it was released in 2007 as part of a “Half-Life 2” pack (via Metacritic). It was praised for its originality and game engine, which offered unique functionality and stood out for its unique use of physics. Instead of bullets, the game gives players weapons that can shoot portals at walls and different surfaces. Enter one portal and you exit the other, allowing for jaw-dropping twists and turns that make you think before you leap.
Filmmaker JJ Abrams told IGN in May 2021 that a script was “being written for the movie ‘Portal’ now” at Warner Bros. “We’re really excited about the take and the pitch so it feels like this thing is finally on track,” said Abrams. However, while this is an exciting development in and of itself, it does. also means that Wilson-Cairns may never see his idea for “Portal” come to life on the big screen.