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Developer David Fried spoke about the acquisition of Microsoft by Activision CEO Bobby Kotick stands for the future of the long-awaited Warcraft 4 game during a recent livestream with game fans. So why should you care what he has to say? Fried began his career at Blizzard as a Quality Assurance Analyst for Diablo 2 and Warcraft 2. He later served as Lead Campaign Designer on Warcraft 3. Prior to leaving Blizzard, he worked on World of Warcraft, meaning he’s wise on the World of Warcraft. The game’s designer believes that once the deal with Microsoft is finalized, Blizzard’s iconic franchise could get more attention from the studio. “I think Warcraft 4 now becomes a distinct possibility because there are still people at Blizzard who are fundamental to [the game] – the main of them is [senior art director] Samwise Didier. I’m 90% sure [he] I would love to do a Warcraft 4,” Fried explained. “And now they can have the chance to lead this.” Microsoft could breathe new life into Activision Blizzard games During the Q&A session, Fried admitted that he would be willing to return to Blizzard to work on Warcraft 4 if Didier asked and speculated on how amazing it would be if Chris Metzen, one of the original developers of Warcraft would do the same. Fried also believes that once Microsoft’s acquisition of Activision Blizzard is finalized, other classic video game franchises, including StarCraft and Diablo, will receive new updates. He said the deal with Microsoft is the “best possible thing” to happen to Activision Blizzard and hopes it will breathe new life into stalled and abandoned projects. The success story of World of Warcraft Activision Blizzard’s World of Warcraft has fascinated gamers for 27 years. It has evolved and attracted millions of players to the massively multiplayer online universe. Since the beginning of the saga with Warcraft: Orcs & Humans in 1994, the game has helped influence the MMO gaming industry. The fantasy saga is full of humanoids, demons, orcs, giants, and elves that inhabit the land of Azeroth. Networking and bringing groups together to work together during raids is a huge hit with players. “Early on in development of Warcraft III, we knew the game would feature heroes leading their armies into battle,” said Greg Street, game designer for Blizzard Activision’s Warcraft games. It’s also spawned books, comics, and even a big movie – 2016’s World of Warcraft. The importance of listening to what players have to say about Warcraft Activision Blizzard is committed to improving Warcraft and all games to ensure electronic entertainment is inclusive for all gamers. “We’ve just put in place an internal process for team members, as well as gathering feedback from the community at large, to flag game items for review, be it old quests or specific lines,” says Ion Hazzikostas, theWorld of Warcraft: Shadowlands director. “In the grand scheme of things, these are small changes. Many would probably go unnoticed if they weren’t pointed at them. But these are things that were important to the team, and we heard from many in our community that they were important to them. Activision CEO Bobby Kotick says, “You’re not always going to ask your players to tell you what they want you to do, but they’ll definitely tell you what they don’t want, once they’ve been through something they won’t. [like]. And I think one of the things we’ve tried to do as best we can is make sure we listen to our players. And the beauty of a medium like gaming is that because people are so invested in gaming, they’re very willing to express their excitement, their frustration.