Minecraft has built its status as the most popular video game of all time, having sold nearly 240 million copies worldwide since its public release in 2011, thanks in large part to its free and creative play and to a populist approach to running the online platform where its players come together to explore, build, battle zombies, and yes, even mine essential materials.
A blog post on the Minecraft website on Wednesday said that in order to maintain its egalitarian goals for the game, it prohibits the sale of non-fungible tokens, or NFTs, from servers it owns or controls.
(If you’re behind on NFTs: it could be any digital item, like a music video, video, digital photo, digital art, or, in the case of video games, the outfit or weapon of a character, building or other modification, which is identified by a unique sequence of digital code. This code lives on a shared digital ledger, or blockchain, platforms that adopt a transparent and crowd-verified for record keeping and work to make the tracking, validation and transfer of certain types of assets fast, transparent and beyond the control of a single entity.You can purchase an NFT, which grants ownership of that line of code, but it does not necessarily confer other rights, such as copyright protection or the power to license the image, clip, etc.)
Minecraft’s early success attracted a ton of acquisition interest from established game development companies and Silicon Valley venture capitalists just a few years after its debut. Microsoft, which was keen to bring the game to its XBox console, was ultimately the winning contender, buying the rights to the game and its developer, Mojang Studios, for $2.5 billion in 2014.
So what’s the deal with banning NFT? In its blog post, Mojang Studios said it felt compelled to protect users of its gaming platform from the impacts of Minecraft-related NFT sales, saying their sale violated rules established to ensure that Minecraft ” remains a community where everyone has access to the same content.
“NFTs…can create patterns of scarcity and exclusion that conflict with our guidelines and the spirit of Minecraft,” the blog post read. “To ensure Minecraft players have a safe and inclusive experience, blockchain technologies are not permitted to be integrated into our client and server applications, and Minecraft game content such as worlds, skins, personality or other mods cannot be used by blockchain technology to create a rare digital asset.
Minecraft noted that some of the ways NFTs found markets in the game world included modifications to world files and “skin packs,” the collections of outfits and accessories that allow players to customize created digital characters. in Minecraft. Minecraft also raised concerns about other pivotal points for NFT sales, such as the creation of Minecraft collectible NFTs, allowing players to earn NFTs through activities performed on a server or earning Minecraft NFT rewards for activities outside of the game.
“NFTs don’t include our entire community and create a haves and have-nots scenario,” the blog post read. “The speculative pricing and investment mentality around NFTs distracts attention from the game and encourages profit making, which we believe is incompatible with the long-term joy and success of our players.”
Minecraft also highlighted concerns about volatility in NFT investment markets and incidents of outright fraud.
“We are also concerned that some third-party NFTs are unreliable and may end up costing players who purchase them,” the blog post states. “Some third-party NFT implementations also rely entirely on blockchain technology and may require an asset manager that could disappear without notice.
“There have also been instances where NFTs have been sold at artificially or fraudulently inflated prices.”
What the NFT developers say: NFT Worlds is one of the developers of NFT mods specifically for Minecraft and has also created play-to-win games that pay their own cryptocurrency $WRLD for every 30 minutes of play, per TechCrunch.
Following the announcement of Minecraft’s NFT ban, the company tweeted that it was taken aback by the announcement of the new policy and suggested that the ban could have negative consequences for Minecraft.
“First of all, this out-of-the-box announcement by Microsoft/Minecraft to outright ban all possible uses of NFTs and blockchain technology within Minecraft feels like a step backwards in innovation and may even have painful downstream effects for them in the long run”. tweet reads. “We’ll see how it goes.”
NFT Worlds said they are attempting to connect with the Minecraft developers to further discuss the ban and hopefully work towards an “alternative outcome that is beneficial to Minecraft’s playerbase as well as the community.” Microsoft’s vested interest in blockchain/NFT technology”.
But, if the company can’t find a compromise solution, NFT Worlds hinted that it could just turn to building its own Minecraft-esque gaming rig and leave “Minecraft and Microsoft completely out of the game.” about without being able to stop us”.