League of Legends Patch 12.3 is right around the corner and will bring several changes to the Multiplayer Online Battle Arena (MOBA).
Although barely a month old, season 12 of League of Legends (often abbreviated as MDR) has already undergone updates to fine-tune its balance. For example, the controversial Chemtech Drake has been outright removed from the game now, after the creature’s previous downgrades were deemed ineffective.
Elsewhere, champions like Talon, Zed, and Lulu have all been subtly nerfed, while Yone and Nocturne have conversely been buffed. Of course, this is nothing extraordinary for League of Legends, as the popular eSport is still rolling out these incremental updates. In fact, Season 11 released a grand total of 25 patch note documents before its end.
The next step will be Update 12.3, which will continue to fine-tune character balance and also provide much-needed item adjustments. Here’s everything you need to know.
League of Legends patch 12.3 release date and time
23 updates are expected for League of Legends Season 12 (running from January 5 to December 7), they occur almost fortnightly.
Developer Riot Games published a complete program to find out when each of these patches will be released, although it should be noted that all dates released here are subject to change.
According to this official plan, the next update fans can expect League of Legends is version 12.3. It will hit the game’s servers on Wednesday, February 2, provided there are no unforeseen delays.
In terms of specific release time, these patches go live in different regions at different intervals. North American players usually get them at 3 a.m., which translates to 6 a.m. for those in the ET zones.
League of Legends 12.3 Patch Notes: Who’s Nervous and Improved?
Various Riot Games programmers have provided information on the upcoming 12.3 patch.
@RiotPhlox, a game designer known to regularly interact with the MDR community, posted a Twitter thread listing all the most important changes (which you can read here).
Particular highlights of this include Quinn’s attack speed and damage buffs, while Caitlyn, Amumu, and Twisted Fate are slightly nerfed.
In the meantime, it has also been confirmed by character designer @RiotAugust that Ahri will also get a review for the update (and not for the first time). It’s hoped that these balance tweaks will help the mage be more useful in matches, allowing them to refresh their abilities more often and heal from killing enemies.
Below is the full list of all buffs, nerfs, and tweaks that have been confirmed for the League of Legends version 12.3 fix.
League of Legends Update 12.3 Champion Bonuses
- Lillia: Improved sleep duration: 1.5/2/2.5s >>> 2/2.25/2.5s
- Quinn W attack speed improved: 20/30/40/50/60 >>> 28/36/44/52/60%
- Quinn R total attack damage increased from 40% >>> 70%
- Mark P: Mana refund occurs if the spell kills the target
- Mark R: Prioritize nearby targets over mark
League of Legends Patch 12.3 Champion Nerfs
- Zeri R: no longer gains effects on Hurricane
- Senna Soul drop rate on Minion Kill: 10% >>> 2.7777%
- Caitlyn attack damage growth: 3.8 >>> 3.4
- Caitlyn Q secondary damage: 60% >>> 50%
- Amumu Armor Level: 3.5 >>> 3
- Amumu E Damage Reduction: The maximum damage reduction is 50% of the damage instance
- Corki’s first package spawn time: 8m >>> 10m
- Corki’s Next Pack Respawn Time: 4m >>> 5m
- Akshan Single Shot MS: 35-75 >>> 20-75
- Akshan: Three stack damage: 20-175 >>> 10-165
- Twisted Fate Q damage: 60/105/150/195/240 (+65% AP) >>> 60/100/140/180/220 (+70% AP)
- Twisted Fate E Attack Speed: 20/25/30/35/40% >>> 10/17.5/25/32.5/40%
- Damage LeBlanc W: 75/115/155/195/235 >>> 75/110/145/180/215
- Glacial Janna: Buggy interaction fixed
League of Legends Patch 12.3 Champion Adjustments
- Ahri P Heal is now on enemy kills
- Ahri R gains an extra roll for killing a champion
- Nami P gains more MS but disintegrates
League of Legends 12.3 Item Adjustments
- Turbo Chemtank Refuel Damage Stack Generation: Move and deal damage >>> Move and take damage
- Turbo Chemtank distance per stack: 15u >>> 25u
- Turbo Chemtank bonus damage to monsters: 175% >>> 200%
- Minion damage bonus: 25% >>> 30%
- Divine Sunderer Health: 400 >>> 300
- Divine Sunderer attack damage: 35 >>> 40
- Gobbler Health: 450 >>> 300
- Goredrinker attack damage: 45 >>> 55
- Trinity Force Health: 200 >>> 300
- Trinity Force Triple Attack Damage Stack: 6% >>> 3%
- Sterak’s Gage: heal over time removed
- Sterak’s Gage attack damage: 50 >>> 0
- Sterak’s Gage New Passive: Gain 40% base attack damage as bonus attack damage
- Sterak’s Gage Shield Duration: 4s >>> 3.75s (decays)
- Sterak’s Gage Shield Value: 100 +8% max health per enemy that hit you >>> 75% bonus health
- Death Dance Total Cost: 3100 >>> 3300
- Dance of Death damage reduction: physical >>> physical and magic, amount 35/15% >>> 30/10%
- Death Dance Healing: 15% Max Health >>> 175% bonus attack damage
- Dance of Death Heal Condition: Kill or Assist >>> Killed within 3 seconds after you deal damage to them
- Dance of Death damage reduction and resulting bleed also applies to shield damage
- Black Cleaver Attack Damage: 40 >>> 45
- Black Cleaver Health: 450 >>> 350
- Black Cleaver: Haste 25 >>> 30
- Ravenous Hydra attack damage: 65 >>> 70
- Maw of Malmortius Attack damage: 50 >>> 55
- Maw of Malmortius Haste: 15 >>> 20
- Maw of Malmortius Shield: 200 + 20% Max Health >>> 200 + 225% bonus attack damage (70% ranged effectiveness)
- Maw of Malmortius: When Lifeline triggers, gain 12% omnivamp until end of fight
- Hexdrinker attack damage: 20 >>> 25
- Hearthbound Ax cost: 1100 >>> 1000 (completion costs adjusted)
- Blade of the Fallen King Price: 3200 >>> 3300.
- Ruined King’s Blade: 10/6% Max Health. >>> 12/8% Max Health