SuperGaming Raises $ 5.5 Million in Series A Funding; expand the team, expand projects

SuperGaming, game development companies, today announced that it has raised $ 5.5 million (approx Rs 40.8 crore) in Series A funding from Skycatcher, AET Fund (venture capital arm of Akatsuki ), BAce Capital, Dream Incubator, 1Up Ventures and Monish Darda.

The new corpus will support the expansion of SuperGaming talent to a team of 120 currently to over 200 within a year to step up the development of technologically advanced projects, expand the company’s publishing division and market existing titles. The company is working on a big battle royale game set to launch in early 2022.

Roby John, CEO and Co-Founder, said: “Our goal is to use this fundraiser to make SuperGaming the premier gaming company in India. We are now expanding our world-class talent pool and accelerating the development of new titles. “

SuperGaming previously raised $ 1.3 million (roughly Rs 9.36 crore) in its 2019 seed funding from Dream Incubator, Akatsuki Entertainment Technology Fund and Better Capital.

Speaking on investing, Sia Kamalie, Founder and Fund Manager of Skycatcher, said: “India is by far the most exciting single market for gaming over the next decade and is growing at a rapid pace. extraordinary in the field. The SuperGaming team is well positioned to capture both India and the global video game market. “

Yuki Kawamura, AET Fund Partner and Board Member, added, “As a first-time investor, we are excited to contribute to this cycle and remain optimistic about the vision of the founding teams, especially with the growth impressive collection of Devil Amongst Us and the first real Battle Royale. Built in India. “

Based in Singapore with a studio based in Pune, India, SuperGaming has a multi-genre portfolio. It has invested heavily in building its own in-house game engine to run large-scale real-time multiplayer games, including the official PAC-MAN game.

Digital forms of communication and entertainment have taken a huge leap forward as a result of the pandemic, propelling India to become the second largest internet consumer in the world with over 750 million internet users. In the first nine months of 2020, with 7.3 billion installs, India recorded the highest number of game downloads in the world, contributing 17% of the installs market share globally and is expected to grow by 40% CAGR over the next decade, depending on the intelligence of the application. sensor tower closes.

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Posted on: Thursday August 26th, 2021 12:52 PM IST


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