Game development

The 13th edition of the Game Developers Conference in India (IGDC) concludes with more than 5,000 participants, the participation of 135 speakers from around the world


Hyderabad, India:
A total of 5,000 people, including game developers, publishers, investors and game enthusiasts gathered between 16e at 18 years olde November to 13e edition of India Game Developer Conference (IGDC) held virtually. Global speakers who made games like Minecraft, Borderlands, Doom and Fortnite, were part of the conference. Unreal Engine, MPL, Junglee, AWS, Glance, YesGnome, Lakshya and Gametion, among others, were also proud sponsors of the event.

The event brought together speakers that ranged from researchers, game programmers, toy and game designers, concept artists, product and design directors to CEOs of major game companies, investors and publishers. Some of the notable speakers who attended and shared their views at the conference were Torfi Frans Olafsson, Creative Director of Minecraft, Brenda Remero, CEO of Romero Games & Winner of the BAFTA Awards and Benjamin Ellinger, Vice President at Digipen, a leading university in game development. From the Indian gaming industry, Ankush Gera, Founder and CEO of Junglee Games, Manish Agarwal, CEO at Nazara Technologies and Siddharth Jain, co-founder of PlaySimple Games were also present.

Participation this year was on par with the previous edition with almost 100 sessions and panels taking place during the event. The event featured a wide range of topics encompassing applied games, art, business and product management, career, design, esports, hyper-casual, production and technology. Participants were able to discover cutting-edge technology in the gaming ecosystem and network with industry leaders and investors.

The Annual Game Developer Awards in India were also part of the conference and the winners were congratulated on 16e November, 1st IGDC day. This year, the IGDC recorded a record 150 nominations for the awards, the highest ever. Some of the people recognized for their talents in multiple fields have been Tuttifrutti Interactive for the studio game of the year, Playbae for the indie game of the year, Weloadin Studio for the Hypercasual Game of the Year, Lobster Games for the next game of the year and Interactive Brahmos for the student game of the year. In the past, many laureates have also obtained several international distinctions. In addition to the exciting cash rewards, all winners and runners also received two IGDC tickets for next year’s event.

This year, IGDC also marked the return of BYOG (Build your own game) – India’s oldest game jam, where game developers across the country compete to create a game in a limited time frame on various themes.

“This was the second year that we had organized a virtual edition which allowed us to see incredible participation from India and abroad. We were able to bring various remarkable speakers from around the world to participate in the event. It was great to see so many people exploring different aspects of the gaming industry and the opportunities it has to offer ”, said Rajesh Rao, manager, IGDC. “We are grateful for their participation and delighted with this year’s response to our programming, workshops and the various opportunities presented at IGDC which have motivated us to continue to host more such events in the future. . As we wrap up this year, we hope that this year’s success will translate into an acceleration in the overall growth of the gaming industry and that more successes emerge. “

The Game Developers Conference India is a one-of-a-kind “by the industry, for the industry” initiative that does a tremendous job of supporting and empowering game developers with ideas, development and development opportunities. networked.

For more information, visit the event website: https://indiagdc.com/2021/