Game development

Why Silent Hill never matched the success of Resident Evil

resident Evil relies on more “comfortable” styles of scares that, while often effective, are closer to the scares found in mainstream horror movies. silent Hill often relies on scares that affect players on a more psychological level. Given that slasher movies and zombie movies tend to be more successful than psychological horror movies, it’s no wonder that a zombie game was more successful than a movie title. psychological horror.

Resident Evil has reached a wider audience through a wider range of multimedia projects and merchandise

Whenever a studio produces a successful product, links and licensed products are inevitable. However, no matter how successful a property’s cross-media marketing is, there’s always a bigger fish in the ocean.

silent Hill may have started life as a video game, but it eventually found its way into platformers. Perhaps the best-known non-numerical iteration is the silent Hill movie, which grossed $100.6 million (according to Box Office Mojo), although that’s not the rave you think. Its sequel, Silent Hill 3D Revelations, drew half the proceeds and was shredded by critics and audiences alike. And the comics… oh boy the comics. A total of nine comics were produced by IDW Publishing, and three more were published by Konami. Three stories — Sinner’s Reward, Previous lifeand Anne’s story – were fairly well received, but the rest were criticized and condemned as fan-fiction. The only silent Hill products that are truly considered good are official hats, shirts, skateboards, and several toy lines that revolve around Pyramid Head, Bubble Head Nurse, and Robbie the Bunny. Dead in broad daylight and Dark Deception: Morals and Monsters sport silent Hill-Themed DLC, but that’s about it in terms of notable silent Hill multimedia projects, crossovers and merchandise.

resident Evilthe cross-media iterations of have had the same pace as silent Hill, but there are just more. For example, while silent Hill received two films, resident Evil received six films directed by Paul W.S. Anderson that have totaled over $1 billion in revenue, a reboot film, an upcoming Netflix live-action series, four CGI films, a CGI show, and four Japanese plays, including a musical comedy. Various companies have also published resident Evil comics and novels. Additionally, the amount of resident Evil the merchandise there is overwhelming. You have a lot of action figures and statues, but there are also official licenses resident Evil coffee mugs, sunglasses, hats, shirts and more. resident Evil entered mainstream culture in a way that no other horror game franchise has come close to.

The sad reality is that silent Hill just doesn’t seem as marketable as resident Evil. resident Evil has more movies, shows and merchandise than silent Hill, as well as a greater variety of these products. Although we cannot overestimate the creative successes of silent Hillwe also can’t deny that it just doesn’t fit resident Evil from a commercial point of view. From a relative lack of merchandise to a company that doesn’t support gaming as well as its competitors, silent Hill just can’t match resident Evilis success. At this point, it is difficult to imagine the forces controlling the silent Hill license giving the franchise the resources it needs to really reach that next level.