Game development

Why Take-Two agrees to lose $ 53 million on canceled game

With a large number of games slated for the next half decade, it’s inevitable that some of them won’t clinch gold due to budget, time constraints, and a plethora of other reasons, not to mention. of all the challenges presented by the Covid19 pandemic. But one could easily assume that big-budget AAA titles – especially those with budgets up to eight digits – would be given some priority, or at least hit the market. Apparently this is not the case with all Take-Two projects.

Take-Two’s press release following the call for results remained vague on why the project was so expensive and went unfinished, stating only that “the cost of goods sold included a depreciation charge of $ 53 million related to the company’s decision not to pursue development of an unannounced title in its pipeline. “

In its own report on the earnings call, however, ComicBook provided more details, reporting that Take-Two CEO Strauss Zelnick said the company had allocated “a lot of time and resources to the property.” , but the game didn’t work in the end. not up to the standard expected by the team. “We are trying to build tent franchises,” Zelnick apparently told shareholders, “and in some cases we don’t have the confidence that something will reach that level of excellence, and therefore we cannot continue.” In other words, it didn’t seem like the kind of game that would become its own series.


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